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WIN Guide by JoPereira WIN Guide by JoPereira
Tired of joining the losing team? Don't want to wait until you are dominated to switch sides? Worry no more! With this quick reference guide you too can avoid the train-wreck and join the steam-roll!
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:iconsaxsui:
saxsui Featured By Owner Jul 24, 2012  Hobbyist General Artist
One time I was on RED team in the first phase of Dustbowl. We had 5 spies on a team of 8. The BLU team did not cap a single point.
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:iconbobletsrule:
bobletsrule Featured By Owner Mar 29, 2014  Hobbyist General Artist
I guess they've never heard of pyro.
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:iconuwawa96:
Uwawa96 Featured By Owner Jul 31, 2014
na the blue team was  for sure  all Sniper :3
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:icondarknessjazz:
darknessjazz Featured By Owner May 29, 2012
I must test this theory. :+fav:
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:iconbearinator:
Bearinator Featured By Owner Nov 14, 2011  Hobbyist General Artist
This is the most awesome thing! xD
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:icontexalm1:
Texalm1 Featured By Owner Sep 3, 2011
HA! JOKES ON YOU! I won with a team that had 5 Snipers! It was a pain in the ass, but still, WE WON!
Also, I won with a team that had 3 spies too. Nothing is IMPOSSIBLE!
Reply
:icondefragmented:
Defragmented Featured By Owner Aug 22, 2011  Hobbyist Digital Artist
If you rage and switch sides just because you're losing, then how the hell do you learn anything by fighting a better team- or more importantly, I wouldn't want to play with you if all you care about is winning. =/
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:iconphantomystik:
Phantomystik Featured By Owner Aug 21, 2011
Demo (3) - 15%
Soldier (3) - 15%
Pyro - 5%
Engie - 10%
Medic (3) - 25%
Sniper - 5%
__________________
75% Chance of win
(On a team of 12)

Doubtful... but interesting.
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:iconbutterzup:
Butterzup Featured By Owner Aug 11, 2011
Hm..that looks very interesting! :iconthinkingplz:




...and I nearly :icondroolplz: at the Soldier girl
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:iconeocb:
EOCB Featured By Owner Jun 23, 2011
Scouts are ferociously effective if played right, but the same applies for any class, except the Sniper, they are always just annoying and useless.
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:iconorodhrin:
Orodhrin Featured By Owner Jul 11, 2011
Eh, snipers can be more useful than you'd expect. Normally I never (NEVER) play him, but last time I did some pushing with huntsman and jarate and somehow I was #1. No I did not have a low score nor did we lose.
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:iconeocb:
EOCB Featured By Owner Jul 11, 2011
yeah, one quick jarate + bushwaka sweep can be useful time to time, but pyros and (experienced skilled) spies can do that too if not better.
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:iconmetaknight345:
Metaknight345 Featured By Owner Jun 14, 2011
Actually, two spies working together can be devastating. It is, however, quite difficult and you won't find two spies working together on a public server, except for mass-sapping (which is really more the case on Intel maps).
3+ spies is just silly, though.
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:iconramirogalletti:
ramirogalletti Featured By Owner Mar 2, 2011  Student
you have rigth the spy & sniper are only good on teams of 2 or minus
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:iconpwnedoscar:
PwNeDoScAr Featured By Owner Jan 11, 2011
...What do this mystical percentages mean?
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:iconsigmapoe:
SigmaPoe Featured By Owner Dec 4, 2010
Oh so u mad? you picked the god damn spy and you mad?
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:iconnobody679:
NObody679 Featured By Owner Nov 15, 2010
i think
2 engi = +15%
3 engi = -20%
the whole team = CAMPERS!
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:iconblazefire29:
Blazefire29 Featured By Owner Oct 6, 2010
Anyone else think this would be a good spray?
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:iconpatton360:
patton360 Featured By Owner Aug 11, 2010
I'm guess with red it's not much different
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:iconzeddoverkill:
zeddoverkill Featured By Owner Jul 19, 2010  Hobbyist General Artist
xD Love it!
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:icongrim98765222:
grim98765222 Featured By Owner Jul 7, 2010
I'm hoping this was a joke
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:icondante8411:
Dante8411 Featured By Owner May 29, 2010
Sadly, with the DR, more Spy is more power now.
Well, one Spy is more power. That much I know for sure.
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:iconktccd1:
ktccd1 Featured By Owner Jun 3, 2010
Incorrect, one spy may take out the critical players and if he's great, he'll also sap when you attack. However, more spies means less people that attack and more paranoid enemies leads to less successful spies. You have much more need of medics.
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:icondante8411:
Dante8411 Featured By Owner Jun 3, 2010
I just meant that you can camp the PL cart without dying.
2 Spies can be MUCH more effective than one, as well. Ever start capping a point with two of your buddies to find that BOTH of them are Spy?
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:iconjesper6:
Jesper6 Featured By Owner Mar 16, 2010  Hobbyist Writer
Go medic! Your soldiers need you, maggot!
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:iconmsgaccentbaby:
MSGaccentBABY Featured By Owner Mar 8, 2010
Will use, are you going to make more for others?
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:iconmystery-gamer:
Mystery-Gamer Featured By Owner Jan 7, 2010   Photographer
8 medic =/= good
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:iconork-painboy:
Ork-Painboy Featured By Owner Dec 4, 2009
Aint that the truth
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:iconhellsquad2:
hellsquad2 Featured By Owner Nov 10, 2009
i must admit....i loved the lemmings =P
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:iconstrength:
Strength Featured By Owner Oct 3, 2009
Excellent reference. :3
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:iconxander777:
Xander777 Featured By Owner Aug 8, 2009
Umm... is it just me, or does that only add up to 95%?
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:iconorn310:
orn310 Featured By Owner Sep 7, 2009
The missing five percent is the actual chances of your team winning without following this guide (for example, Eight Fucking Scouts, with one Pyro... It's just sad... and Makes me want to join RED, and leave those BLU Idiots behind)
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:iconcyrad:
cyrad Featured By Owner Jul 23, 2009
I like how Heavies will either increase or decrease your chances of winning depending on whether there's Engineers, Medics, and someone killing Snipers.
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:icongame-epidemic:
Game-Epidemic Featured By Owner Jul 21, 2009
Half team Heavies, other half Medics. Worked for me, we rolled the opposing team.
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:icongoldteddy:
Goldteddy Featured By Owner Jul 21, 2009
....Either i Really need a better computer or just need to find some servers that got Sniper and spy limits....
*couch* 7 Sniper *couch*
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:iconfrostmourne16:
frostmourne16 Featured By Owner Sep 27, 2009  Student Traditional Artist
Or we just need to USE MOAR GUN. :icongunplz::iconrandomplz::iconexitplz:
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:iconhrusk:
Hrusk Featured By Owner Jul 17, 2009
I'm planning on using this for a spray, if only to highlight just how bad some of the pubs I play on can be.

I don't suppose you could do up a red version of this?
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:iconmystery-gamer:
Mystery-Gamer Featured By Owner Jul 15, 2009   Photographer
3 medic, 3 demo, 3 soldier, an engie, and mass pyros?
That doesn't sound right >_<
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:iconbalgaire:
Balgaire Featured By Owner Jul 15, 2009
This actually helped me alot :D
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:iconkingrussel1:
kingrussel1 Featured By Owner Jul 14, 2009
Could I use this as a spray if I put your signature into it?
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:iconelissiakitty:
Elissiakitty Featured By Owner Jul 14, 2009
I disagree with whoever said 2 spies isn't a hindrance. One spy is all you need so long as he's not playing like a friggin' tard (a blind charger just trying to facestab the first person he sees, or dropping all pretenses of finesse and disguises by shooting away as soon as a RED player comes in range), and actually trying to go for critical targets - like sentries, and teleports, and medics. MAYBE even the occasional sniper. Two spies just heightens RED anti-spy paranoia and makes the job that much harder to do. Plus, the more spies, the better the chance one of them plays badly as outlined above. :P

However as with all the figures on the chart, player competence is the deciding factor in how true it holds. :)
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:iconnoir-des:
noir-des Featured By Owner Jul 13, 2009  Hobbyist Writer
I agree with the rest of your assessments. But as scout, I've quite literally *singlehandedly* moved the cart through three checkpoints by running in, ducking down behind the cart to protect me from the turrets, and moving it ten feet before red figured out what was wrong and killed me. Then going back and moving it five feet. Then three, then five, then seven, then another ten... I die 30 times, but I get it to the next checkpoint. I've almost won payload maps many times that way... but one runs out of time.

And when I say, singlehandedly, I mean that often... I'm the *only person* to even *touch* the cart.

Which is really the only thing to do when you're on a blue team with three engineers, two snipers, three spies, a demoman, a heavy, and a medic, who all sit back and shoot at red but never try to reach the cart.
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:iconninjagoldyoshi:
NinjaGoldYoshi Featured By Owner Jul 14, 2009
I've done that exact same tactic of "run to the cart and hide behind it from sentries while pushing it" while Pyro, and I have to say, if the Red team is relying too much on their sentries, you can actually cap the point without them realizing what happened.
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:iconnoir-des:
noir-des Featured By Owner Jul 14, 2009  Hobbyist Writer
Yup, I've capped several points that way, without help from the team - easier with the Scout because Scout gets x2 on the cart movement. *nods* Glad I'm not the only one who knows that method.
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:iconice-hearted-killer:
ice-hearted-killer Featured By Owner Jul 13, 2009   Photographer
haha thats great
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:iconjuskan:
Juskan Featured By Owner Jul 13, 2009
So Medic is ze best? Damn it.
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:iconbobus:
Bobus Featured By Owner Jul 12, 2009
I disagree with the two spies being a hinderance, I play nothing but spy and I dont mind two. Anything more then that yes is dumb
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:iconitoxicmochii:
iToxicMochii Featured By Owner Jul 12, 2009  Hobbyist Traditional Artist
my team can finally stop losing now
:D
oops
i deleted tf2 for hl2 ep2
that thing takes up 600mb!
>:O
Reply
:icondoishy:
Doishy Featured By Owner Jul 12, 2009  Hobbyist General Artist
2 engies is surely at least slightly more effective than 1?
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